Mesh Tools: Surface Automesh

Description

Automatically generates a surface mesh of plate elements on face geometry.

When meshing multiple faces, the tool ensures that common edges have the same edge subdivision, resulting in a compatible mesh.

The surface automesher aims to generate a uniform mesh of elements with the requested maximum edge length, while accommodating additional constraints such as small features and the various meshing attributes that may have been requested.

Attributes applied on vertices, edges and faces are automatically inherited by the generated node and plate elements. Groups and element sets are also inherited.

Beam elements are generated on edges with the Edge Attributes: Edge Beam attribute applied.

Beam or link clusters are generated on edges with the Edge Attributes: Edge Cluster attribute applied.

Dialog - Sizes Tab

Maximum edge length

Maximum edge length of generated plate elements.

May be set as an absolute size in length units, or as a percentage of the nominal model size. Either parameter may be set, and the other will automatically change to match.

Transitioning

Additional controls used to constrain the element edge lengths.

Consider surface curvature

If set, the average surface curvature at the edges of the face is considered in addition to other edge constraints for the generation of plate elements. The curvature constraint is applied to the edges and to the face.

Consider nearby vertices

If set, vertices that are close to a face will influence the local mesh size on the face, even if those vertices are not part of the face. This option is mostly useful for when the plate mesh is intended to be the surface for a Mesh Tools: Solid Automesh from Plates; better transition of features across relatively thin solids can usually be obtained by considering the nearby vertices.

Length ratio (min/max)

Minimum edge length as a fraction of the maximum edge length.

Controls the minimum element size that may be generated in the mesh and overrides all other meshing controls except when an edge length is smaller than this ratio. At least one element will always be generated across an edge, irrespective of its length.

Maximum increase

Rate of increase or transitioning in edge length between adjacent elements.

For example a value of 10% means that an element edge length can be 10% bigger or smaller than its neighbour.

A value of 0% is allowed and enforces no transitioning.

Min edges per circle

Minimum number of elements to be placed around the circle or arc of a circle.

Applies to curves, arcs and any other edge with curvature. The number of actual divisions produced depends on the length of the arc in relation to the circumference of a circle with that same radius of curvature.

This condition will not be satisfied if the required edge length violates the Length ratio (min/max) setting.

...on edges longer than

Edges that are shorter than the value set here will not consider the Min edges per circle parameter.

Reset

Reverts meshing controls to default values.

Dialog - Plate Elements Tab

Plate type

Type of plate to generate. Possible options are Tri3, Tri6, Quad4 and Quad8. When selecting Quad elements, the mesh will contain predominantly those element types, however, Tri elements may still be generated where necessary to complete the surface mesh.

Selecting higher order elements will maintain the geometry curvature.

Plate property

Property type for generated plate elements.

Auto-create properties

If set, a new property set is automatically created whenever a generated plate element is assigned a new property number.

Dialog - Faces Tab

Face selection

Specifies which faces to mesh.

Mesh hidden faces

If set, all candidate faces in the model (based on the selection setting above) will be meshed, even if they are hidden.  

If not set, only visible candidate faces will be meshed.

Dialog - Common

Preview

Indicates an approximate mesh size on the model by drawing the approximate location of nodes along face edges

Hide faces after meshing

If set, the geometry will be hidden after meshing.

See Also